Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - TFGE |
Era |
AoH D - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
This amazing unit is extremely powerful. He burns so he can illuminate but he can't move into water. He should avoid units with cold attacks.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. Illumination increases the lighting level in adjacent areas.
Advances from: | Mage of fire |
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Advances to: | |
Cost: | 40 |
HP: | 50 |
Movement: | 5 |
XP: | 100 |
Level: | 3 |
Alignment: | neutral |
ID | I8 enlightened_master_of_fire |
Abilities: | illuminates, Summon |
burning fist fire | 10 - 2 melee | ||
flames fire | 4 - 10 ranged | marksman | |
fireball fire | 9 - 4 ranged | magical | |
inferno fire | 40 - 1 ranged | magical |
Resistances: | |
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blade | 0% |
pierce | 0% |
impact | 0% |
fire | 90% |
cold | -20% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 2 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 3 | 20% |
Hills | 2 | 50% |
Impassable | 99 | 40% |
Mountains | 3 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 99 | 20% |
Swamp | 99 | 20% |
Unwalkable | 99 | 20% |
Village | 1 | 60% |